Monster Wasteland and Cons (and you!)

It’s been a heck of a summer! Before I get into the meat of this blog, I need to plug a few things first. You probably saw on the front page that the Kickstarter prelaunch page is live! You probably saw it in the newsletter too (that you’ve definitely signed up for). You maybe even…

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Items of the Wasteland: A Retrospective

Now that the final designs are coming in, I’m continuing my trip down memory lane to reminisce on old item designs – the good, the bad, and the messy. Mostly the messy. But before we get into anything, let’s take a peek at where we ended up: Not bad, right? There’s a consistent visual flow,…

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Monsters: A Retrospective

There’s tons of news to announce, most of which I’ll be doing in my monthly newsletter (which you can – nay, should – sign up for on my homepage), but I do want to highlight one thing here and now: We have new cards!!! That’s right, designer Umut Comak has come through with a host…

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Monster Wasteland Patch Notes (May 2026)

It was a busy month, and I didn’t post consistent updates for any of it – oops! I’ve been spending time working on new card designs, testing a wide swath of games from other developers, and traveling to San Francisco for an absolutely fantastic Kubla Con! If things go my way it’s going to be…

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The Periphery (or, What Gets Lost When Porting to Digital)

Technology is awesome: it lets you play board games on your computer! I’ve said it before and will probably never stop saying that programs like Tabletop Simulator are the reason Monster Wasteland made it this far. The first version of this game just so happened to dovetail with the rise of the COVID-19 pandemic, so…

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Big Ideas, Little Changes

As this Spring decides whether or not it’s going to Sprung, I sit inside nervously guarding my seedlings from the frost and twiddling with Monster Wasteland before we go to KublaCon at the end of May. There’s not as much to do as there was before TokenCon, but we’re going to be showing up with…

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We’re Demoing Again! (and again (and again))

I went back and forth on whether to use the phrase ‘demo’ or ‘playtest’ in this blog’s title, and I eventually went with demoing because, as far as I’m concerned, the game part of Monster Wasteland is done. I’ll always find things that could change – that’s just the kind of person I am –…

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